Seed - This value affects the amount of randomization. Icon Size - Use this to modify the size of the icon - the source's symbolic representation in the viewport. To remove a particle system from the list, simply select it in the list and press Delete key.
Under Particle Groups parameter select any of TP groups or subgroups and then drag it over Particles attribute in Attribute Manager. To add ThinkingParticles system click on C4D main menu - Simulate -> Thinking Particles -> Thinking Particles Settings to open TP settings dialog. To add Cinema4D built-in particle system to the list, select its emitter object from the Object Manager window and drag it over Particles attribute. Particles - Choose one or more particle systems that you want to use as sources within your FumeFX simulation by dragging and releasing them over this attribute. Supported particle systems are Cinema4D built-in particle system, cebas' ThinkingParticles and X-Particles.Īctive - You can turn this source on/off using this checkbox.
Thinking particles x particles c4d generator#
You cannot attach any geometry (polygon), generator or modifier objects to this source type. Note : This source type only works with particle systems. This rollout contains the basic parameters for your particle source. Additionally, spline function attributes make it possible to adjust particle parameters based on particle age or other data. When done, you will be presented with a number of options, including which particle system to use as part of the FumeFX simulation. To create a Particle Source, go to FumeFX plugin menu and select Particle Source.
The FumeFX Particle Source lets the user create any particle system within their scene to be used as a component within their FumeFX simulation.